It’s an exquisite work of art with incredibly well done jiggle physics for boobs and ass. Throughout the game, Liru talks smack while taking dick – that’s all the storytelling you get. Liru greets you at the door, which is your first chance to grope her titties. Liru is absolutely marriage material, a true role model for modern women. When you annoy her with sexual harassment, she abstains from destroying your life with a divorce suit. She cooks food with only an apron on, never has a raging tantrum during her period. She’s never bitchy, and always ready to take dick on any hour of your days. Support our website at our perverted sextoy and games store! No, you have an entire board for degenerate shit, just because you or anyone else hasn't made a thread on /d/ for this character yet doesn't mean it's okay to start posting /d/ shit on /h/, otherwise there wouldn't be two separate boards in the first place.Liru – Wolf Girl With You, a hentai anime game developed by Seismic.
These kinds of posts almost always face controversy too regardless of the board, if that isn't cause enough to label excessive body hair shit /d/ material I don't know what is.
Rich coming from spamming retards trying to push the envelope because there's no concrete rules about it yet, which is why they go and spam other boards like /v/, and have been trying to on /h/ and /e/. Fact is most people don't like this shit, whether it's on men or women unkempt body hair is fucking disgusting. I'm advocating putting deviant shit onto the board for deviant shit. >YOU who's trying to push things you don't like off into /d/. So I guess it's fun not even looking at the catalog properly, huh dumbass? She canonically has no or very little hair down there, deal with it. I can guarantee you wanting your women to have "happy trails" is not what most people want. >fag explicitly says he wants Liru to have a thick jungle, which spawned this whole discussion The left one, however, is much harder to visually distinguish the squishy bounce of the sack when it leaps and lands, and the necktie flops up and down too quickly to give it any sense of floatiness you'd expect a long piece of clothing to have when flung into the air, making it look a little uncanny. The lower framerate animation on the right more properly conveys the floatiness of the necktie when it's in the air, and the bounce/squish when that sack? jumps up. You can test this on your own if you have a media player that lets you skip one frame ahead at a time to see they have duplicate frames in most scenes, these help make it not look choppy, even in anime that is renowned for it's fluidity, like a lot of the movies are.Īlso, going back to that "overanimating part", the gif you posted is a prime example of that. Scenes where there are characters talking without much movement are also usually pretty low for how many distinct frames there are every 24 since they're only animating the mouths, usually. 2D animation is all about your mind filling in the gaps, basically an illusion that smooths out movement on its own. The higher you go the chances are things are overanimated and just look off and lose any impact of movement, think about those 60fps anime edits you see midwits posting on youtube.Ī lot of fight scenes for example often actually have very few distinct frames every 24 if they really want an attack to look like it has a lot of weight behind it.
For shows/movies that are animated well it usually hovers around 12 distinct frames every 24 on most scenes that aren't action packed, though I've seen some at 14, sometimes hitting around 18 visually distinct frames every 24 during scenes. Very, very few shots in 2D animation ever are 24 visually distinct frames per second.